Systems Online

Illuminating the
Unknown.

Brightspire Studio stands at the convergence of high-performance gaming and robust system architecture. We don't just write code; we forge digital realities and the invisible backbones that sustain them.

Explore Division

Game Dev

Lead: Atacan Gökçe

Begin Playground
CDN_EDGE
DB_CLUSTER
LOAD_BALANCER
API_GATEWAY
REDIS_CACHE

Systems

Lead: Murat Bahadır Kayıhan

The Desert of the Real
Unreal Architecture

Decoupling Visuals from Network Tick

"Trust the math, not the ping."

The Constraint

We were building a high velocity multiplayer traversal system where players vault over obstacles at speed. The bottleneck was server authority vs. client fluidity. The standard replication method (syncing transforms) caused severe rubber banding for clients with >50ms latency, breaking the player's 'flow state' during complex animations.

The Decision

Instead of brute forcing higher NetUpdateFrequency (which increases bandwidth cost), I architected a Deterministic Intent System. We shifted the replication model from 'Result Based' to 'Intent Based.' The client no longer streams their position during the vault. Instead, they send a single, lightweight RPC containing the Anchor Point and Warp Target. The server then executes the exact same motion warping algorithm locally, guaranteeing the math aligns without needing constant network updates.

The Outcome

The system reduced actor replication bandwidth by 60% during traversal actions. It achieved frame perfect alignment between Client and Server, proving that in fast paced mechanics, prediction is cheaper and cleaner than correction.

System Resilience

Designing for Failure in Physical Systems

"When reliability matters more than elegance."

The Constraint

We were scaling a distributed platform requiring real time interaction with physical hardware. The bottleneck was network reliability. Even small connectivity drops translated into hard user failures at the moment of action.

The Decision

Instead of adding complex retry logic (which would only increase system fragility), I engineered a proximity based fallback layer. We shifted the 'source of truth' to the physical edge. If the cloud failed, the app leveraged local hardware verification (implemented via NFC) to authorize access securely.

The Outcome

The system maintained high availability during critical growth phases. It proved that sometimes the best code is the code you write to eventually delete.